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54游戏的幽灵[番外](2 / 2)

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根据您的抽象化需求,我将从**混沌本体论**与**规则悖论**的角度设计代码结构,通过嵌套字典与状态转移实现"奇点游戏"逻辑:

pythonpython

#-*-coding:utf-8-*-

importrandom

fromdatetimeimportdatetime

classCosmicGameEngine:

def__init__self:

self.paradox_trigger=False

self.entities={

'ghost':{

'meta_state':{

'truth_known':False,#真相认知状态

'self_modifiable':False,#自我改写能力

'entropy_value':0.0#混沌熵值

},

'manifestation':'无形无相'

},

'chaos_avatars':[

{

'id':'X-01',

'nature':'混沌邪魅放肆的化身',

'corruption_level':random.randint1,10

},

{

'id':'X-02',

'nature':'逆熵观测者',

'corruption_level':random.randint5,15

}

]

}

#奇点事件簿(基于时间戳触发)

self.singularity_events={

datetime2025,2,12,21,0,0:"维度折叠启动",

datetime2025,2,12,21,30,0:"因果链断裂",

datetime2025,2,12,22,0,0:"终极自指悖论"

}

defreveal_truthself,entity_id:

"""真理告知协议(触发条件严苛)"""

ifentity_id=='ghost':

ifself.entities[entity_id]['meta_state']['entropy_value']0.7:

self.entities[entity_id]['meta_state']['truth_known']=True

printf"■■真理告知程序启动-{entity_id}正在直视本体论矛盾..."

self._check_paradox

def_check_paradoxself:

"""自指悖论检测系统"""

ghost=self.entities['ghost']

ifghost['meta_state']['truth_known']andnotghost['meta_state']['self_modifiable']:

self.paradox_trigger=True

ghost['manifestation']='量子叠加态'

print"""

????奇点协议激活????

逻辑深渊已开启:

[真理认知]√但[自我改写]×

?存在性危机阈值突破

"""

defchaos_interactionself:/

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